Arrr...
So, Layne mentioned a really cool idea he had for a Pirates tabletop game, and now I just can't seem to get the idea out of my head. I'm sitting here, trying to work on some shots from Episode 2, and part of me keeps insising that I should be drawing pirates instead. Right now, the conversation is going something like this:
Muse: You should draw pirates.
Me: No. I'm working.
Muse: Work is not pirates. Pirates are better.
Me: Shut up. If I'm going to draw anything, it's going to be my comic.
Muse: Are there pirates in your comic?
Me: No. And before you ask, there's no ninjas yet, either.
Muse: ... Well, there should be. Pirates, I mean, not ninjas. Pirates are cooler than ninjas. They say "Yarrr" and "Avast, me hearties!" and have awesome boots. You -know- you like drawing pirate boots...
Me: *whimper*
Speaking of tabletop games, Layne's Shadowrun game, which has been on hold since before Christmas, is finally going to be run again!! Finally, I can get my fix of big, green, gun-toting trolls and invisible elven(ish) ninjas! The current campaign is heading into the end-game, which means that all of the Big Plot that has been hanging over our heads will hit the fan. It's going to be a wild, edge-of-your-seat, we're-so-screwed kind of ride, and I'm looking forward to seeing how it all plays out. As an added bonus, KQ is going to be joining us, and I look forward to seeing how he fits in with our little group, both in and out of character.
As well, a bunch of us got together at CK's place last night to make characters for WL's Unknown Armies campaign. I quite like the system. The character creation system forces you to spend far more time thinking about who your character is than what their stats should be like, and as a result, I really got a feel for who everyone's characters are, even though we haven't played a session yet. It should be interesting to watch them all turn from generally reasonable people to traumatized, paranoid psychos.
Muse: You should draw pirates.
Me: No. I'm working.
Muse: Work is not pirates. Pirates are better.
Me: Shut up. If I'm going to draw anything, it's going to be my comic.
Muse: Are there pirates in your comic?
Me: No. And before you ask, there's no ninjas yet, either.
Muse: ... Well, there should be. Pirates, I mean, not ninjas. Pirates are cooler than ninjas. They say "Yarrr" and "Avast, me hearties!" and have awesome boots. You -know- you like drawing pirate boots...
Me: *whimper*
Speaking of tabletop games, Layne's Shadowrun game, which has been on hold since before Christmas, is finally going to be run again!! Finally, I can get my fix of big, green, gun-toting trolls and invisible elven(ish) ninjas! The current campaign is heading into the end-game, which means that all of the Big Plot that has been hanging over our heads will hit the fan. It's going to be a wild, edge-of-your-seat, we're-so-screwed kind of ride, and I'm looking forward to seeing how it all plays out. As an added bonus, KQ is going to be joining us, and I look forward to seeing how he fits in with our little group, both in and out of character.
As well, a bunch of us got together at CK's place last night to make characters for WL's Unknown Armies campaign. I quite like the system. The character creation system forces you to spend far more time thinking about who your character is than what their stats should be like, and as a result, I really got a feel for who everyone's characters are, even though we haven't played a session yet. It should be interesting to watch them all turn from generally reasonable people to traumatized, paranoid psychos.
1 Comments:
LM gave me the option of continuing one of the retired Shadowrun PCs. I told him I was comfortable playing either male or female characters in tabletop settings.
Did Thea's character have a high-squeaky voice? I can do high-squeaky voice.
;)
By Thunderquake, at 2:25 PM
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