Gun and ninjas and trolls... Oh my!
Mmm... Shadowrun.
We had our first Shadowrun game in months on Monday night. The session was spent recapping what had happened before, though we did manage to wrap up a few minor loose ends so they don't get forgotten completely by the rush of plot that is yet to come. Even though we haven't played in five or so months, I had a pretty easy time jumping back into it. There was very little in the 'current' goings-on that I had forgotten, and even those few things were pretty minor details. (Just don't ask me to remember the top-ten grossing-movies of all time, or what I'm doing next week.)
The energy level of the game was a little low, but that's probably to be expected after so long a hiatus. I think it'll pick up once people can get their heads back into it, and having a new addition to the group will also help. Besides, there's nothing quite like having a bucket of plot dumped over your head to kick things into motion.
* * *
In other Shadowrun news, I just found on on Kicked in the Blog that there is a Shadowrun game in the works. Normally, that news would fill me with joy, but it looks like Microsoft is doing the usual 'big corp purchases rights to semi-obscure rpg' tactic, and completely ignoring all of the things that made the original so popular with its fans in the first place. As far as I can tell, they've completely ignored the cyberpunk feel of the game by changing the setting from a gritty urban sprawl to some sort of battlegrounds in the jungle. It is less Shadowrun, and more a game about elves with magic and guns that just so happens to have the Shadowrun label on it. Shadowrun is one of the few RPG settings I've run across that would translate amazing well into video-game format. And they have to go and do this to it?? Boo. Boo urns.
I feel like I've been kicked in the stomach.
Anyway, go read DG's post about it. It really sums up my feelings on the subject.
We had our first Shadowrun game in months on Monday night. The session was spent recapping what had happened before, though we did manage to wrap up a few minor loose ends so they don't get forgotten completely by the rush of plot that is yet to come. Even though we haven't played in five or so months, I had a pretty easy time jumping back into it. There was very little in the 'current' goings-on that I had forgotten, and even those few things were pretty minor details. (Just don't ask me to remember the top-ten grossing-movies of all time, or what I'm doing next week.)
The energy level of the game was a little low, but that's probably to be expected after so long a hiatus. I think it'll pick up once people can get their heads back into it, and having a new addition to the group will also help. Besides, there's nothing quite like having a bucket of plot dumped over your head to kick things into motion.
* * *
In other Shadowrun news, I just found on on Kicked in the Blog that there is a Shadowrun game in the works. Normally, that news would fill me with joy, but it looks like Microsoft is doing the usual 'big corp purchases rights to semi-obscure rpg' tactic, and completely ignoring all of the things that made the original so popular with its fans in the first place. As far as I can tell, they've completely ignored the cyberpunk feel of the game by changing the setting from a gritty urban sprawl to some sort of battlegrounds in the jungle. It is less Shadowrun, and more a game about elves with magic and guns that just so happens to have the Shadowrun label on it. Shadowrun is one of the few RPG settings I've run across that would translate amazing well into video-game format. And they have to go and do this to it?? Boo. Boo urns.
I feel like I've been kicked in the stomach.
Anyway, go read DG's post about it. It really sums up my feelings on the subject.
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